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1. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
Aeon Amadi wrote: [quote=TheArchon] So +1 because the Scout has VERY VERY little going for it in terms of survivability despite hallmarking that it's speed is the main source of it's defense. The fact that Usain Bolt remains the faster competi...
- by Jack Sharkey42 - at 2013.03.20 13:46:00
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2. [Request] Allow passengers of LAV to do more beside admiring vistas... - in Feedback/Requests [original thread]
Maybe a whole new section of modules that can be attached to LAVs! Nothing as basic as super machine guns, but maybe something like advanced radar, mine detection, map overview (to help navigate and such), or a system that does let them use the ac...
- by Jack Sharkey42 - at 2013.03.13 22:21:00
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3. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: bump! really interested to see a dev comment on this. Ruined your 777 likes. Btw aren't we ALL forgetting where these discussions are supposed to go?! Bad form folks, here I'll start! *ahem* I don't know what yo...
- by Jack Sharkey42 - at 2013.03.12 19:44:00
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4. The railgun near C in manus peak. - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Militia Swarm Launcher. Yuuuuuup
- by Jack Sharkey42 - at 2013.03.11 17:29:00
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5. [Feedback] Suicide... - in Feedback/Requests [original thread]
Remember that suicide in public areas is strictly prohibited.
- by Jack Sharkey42 - at 2013.03.01 18:43:00
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6. New Tankless Ambush - in Feedback/Requests [original thread]
trollface dot jpg wrote: The thing I REALLY hate is all of the AV players and the vehicle pilots saying "Skill into AV and HTFU". So in order to play this game, I have to play it YOUR way, by skilling into the AV class even though playing AV ...
- by Jack Sharkey42 - at 2013.03.01 15:19:00
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7. Reflect skill bonus in item fittings - in Feedback/Requests [original thread]
+1
- by Jack Sharkey42 - at 2013.02.28 21:24:00
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8. Get rid of the redline - in Feedback/Requests [original thread]
Professormohawk wrote: the redline is the only way that you are going to stop spawn camping. trust me, when 2 heavies are sitting below th MCC, you'll cut your arm off to get it back Duck Hunt?
- by Jack Sharkey42 - at 2013.02.27 22:19:00
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9. It's difficult to beta test this game - in Feedback/Requests [original thread]
My solution to that has thus been make sure your first 2 or 3 spawns in Ambush are starter suits or just super super cheap ones. After a few spawns the number of times that happens seems to decrease It honestly isn't even a bother the first coupl...
- by Jack Sharkey42 - at 2013.02.27 21:00:00
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10. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Wish someone would do a 'You vs. Heavy' video or tutorial. I'm definitely not a bad player, but I get mowed down by heavies at all sorts of ranges. Even trying speed doesn't seem to matter as there's usually just a fraction of an instant between d...
- by Jack Sharkey42 - at 2013.02.26 20:41:00
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11. Heavies and HMGs - in Feedback/Requests [original thread]
I know I know I know! It's probably not nearly as bad as I'm feeling it is. But it just SEEMS like it at the moment. Idk, confirmation bias I guess. But I felt I might as well add my rabble to the rabblerabblerabble...least I didn't mention GEKs
- by Jack Sharkey42 - at 2013.02.26 16:04:00
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12. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
Alcare Xavier Golden wrote: Jack Sharkey42 wrote: I'm a big supporter of this idea, and the idea of having shooting ranges that come with damage feedback numbers and a variety of other customization options for us to use. I remember my first...
- by Jack Sharkey42 - at 2013.02.26 15:45:00
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13. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
I'm a big supporter of this idea, and the idea of having shooting ranges that come with damage feedback numbers and a variety of other customization options for us to use. I remember my first time piloting an LAV... "So accelerate its R1 right? O...
- by Jack Sharkey42 - at 2013.02.26 15:11:00
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14. Heavies and HMGs - in Feedback/Requests [original thread]
I know its been requested to death, and there's more than enough people who will say, "HMG Heavies aren't even a threat! I kill them with pistols without ever getting hit while I fight them head on in a militia Logi suit!" Which is fine. I've gene...
- by Jack Sharkey42 - at 2013.02.26 15:01:00
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15. Drop uplink self destruct - in Feedback/Requests [original thread]
Citrutex wrote: Drop another uplink, it will 'self destruct' Unless you're using the type that'll let you put down multiple uplinks, in which case you have to deploy N+1 uplinks (where N is the number of max uplinks you can deploy)
- by Jack Sharkey42 - at 2013.02.25 17:07:00
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16. Reload bug. - in Feedback/Requests [original thread]
Making a melee attack fixes it. I say that when this happens its the gun jamming, it's not a bug, its a feature! :D
- by Jack Sharkey42 - at 2013.02.25 17:04:00
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17. Vehicle Blaster Turrets - in Feedback/Requests [original thread]
I think the shot area of blaster turrets needs to be tightened up a bit. They're powerful when they hit, but I've fired a huge amount of rounds at extremely close targets before and only managed 1 or 2 hits despite them taking up most of the targe...
- by Jack Sharkey42 - at 2013.02.25 16:58:00
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18. Request: Bells and Whistles - in Feedback/Requests [original thread]
Would like to see a series of equipments that cost 0 PG and 0 CPU that make aesthetic changes to your drop suits. This could be armor colors, decals, lights, just general accessories. I figure since they do nothing they could be attached to any sl...
- by Jack Sharkey42 - at 2013.02.25 16:40:00
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19. Drop uplink self destruct - in Feedback/Requests [original thread]
Scoot Medic wrote: So after my team of newberries was spawn camped at the drop uplink I placed by a Gek wielding Assault player. I thought to myself, why dont I have the option to blow the Uplink up from the spawn screen? So CCP can you please...
- by Jack Sharkey42 - at 2013.02.25 16:37:00
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20. Remote Explosive Status Indicator - in Feedback/Requests [original thread]
Do you think a few lights on the wrist console could be made to show you how many of your deployed remote bombs are still active and maybe which ones? Thinking just a series of red lights that turn on as you deploy them, and go off once they're de...
- by Jack Sharkey42 - at 2013.02.22 17:11:00
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